Thursday, June 22, 2017

DC Collectibles Batman: Arkham Origins


Arkham Origins did somethings well, and other things just passable. Boss fights? Great. New suit look? I dig it. The city is barren though of normal citizens. In the other two games, it had the excuse that it was either the Asylum (Crazy people, guards, and criminals only) or Arkham city (Dr. Strange created city section of criminals and emergency staff needing to be saved). The title Origins is also misleading, since it doesn't really deal with anyone's origins very well, even within its own universe. 

Kevin Conroy and Mark Hamill declined this one, and their voice cast was replaced by Roger Craig Smith as Batman and Troy Baker as Joker. Definitely different, but good performances. 
In this setting, Batman is younger, more impulsive, and is even more prone to solving his problems with punches than any other! He spends most of the game gritting his teeth in anger. 
His suit is big, bulky and imposing. It is more like large plates of armor than it is the traditional batsuit. 

This figure, like the game, does some things well and other things, passable. The pros? He's got the best poseabilty of any Batman figure in the Arkham line with the exception of Arkham Knight Batman (review coming later). It's solid and does a good job of matching the game model suit. The balance is great, and for once, he has punching hands. One thing to note about the Arkham games is that Batman spends a LOT of time punching people. Every other DC Collectible Batman has come with open hands to grasp his accessories. The cons? I don't know if you've noticed the face. The face is...well, it's not perfect. I've seen other examples, and I wasn't fond of those, but this one has a few off-putting QC issues. They just don't paint stubble well. The mouth isn't great, and one of the eyes on mine is almost like it's swelling closed. Odd look. 



Sculpt&Paint: 7/10 The sculpt on this figure is really good. It's very accurate to the game character. The armor helps hide double jointed knees, which usually look not so great. The only big downside is the face, for the aforementioned reasons. 

Articulation: 7/10 25 points of articulation, done very well. The way the hips were designed (DCUC type, not my favourite) get in the way of posing it into more of a split position. The arms have no bicep swivel, but a shoulder ball-hinge-swivel to compensate. It's not as good as a bicep swivel. 
The ab crunch and head moves quite well though. 

Price/Availability: 6/10  Online you can find him double or nearly double original price, not including shipping. Not bad. I managed to get a decent enough deal on mine through eBay. 

Accessories: 1/5 Doesn't come with anything. Too bad! It's not like we needed another Batarang, but maybe the remote grapple? Open hands?  Disruptor? 

Fun Factor: 3/5. This one is fun to pose, and fun to put into shots beating up his rogue's gallery of villains. I like the feel and look of the figure...but oh that face. 

Verdict: 24/40 A fun figure. It has some issues (did I say, face, yet??), and a couple of articulation decisions that were a bit out there, but hey, nobody is perfect! 

He's mad because someone splashed hot coffee right at him.
I really should boil and fix that left bat ear. 

BIF! 

POW! 

Flying bat hug! 

I don't use guns...EXCEPT THESE! 

Though the boss fight was a bit QTE, there were other parts
that had some variation. Took me a second play to figure out! 

Get ready....

BOF! 

Like I said, he really wails on people constantly in the game.



1 comment:

  1. "This is not how Batman shaves!" or "Holy mud facial Batman!" An armoured Batman makes sense from a "realistic" perspective but the 8 year old in my brain doesn't like it. Though this looks better than the armoured Moon Knight costume from the early '90s.

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